“So our focus was to try and create a fluid navigation system that starts in Geneva with the classic “boots in the ground” movement as we go into space we really try to explore what it meant to have movement in zero-G,” Horton said. ![]() ![]() Speaking to GamingBolt about the movement system in Infinite Warfare, for example, Infinity Ward’s Brian Horton emphasized that while the game would eventually explore movement in zero-G in space, it would also have the classic ‘boots in the ground’ movement from the older games, as well as the movement system from Black Ops 3. Although a lot of the criticism that Call of Duty: Infinite Warfare got after its initial reveal was directed at just how much of a departure from classic Call of Duty it looked to be, subsequent media, as well as statements made by developers, seem to have reinforced that the new game will be more like the Call of Duty that fans know and love.
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